커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 년 전
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 년 전
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 년 전
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 년 전
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 년 전
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 년 전
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 년 전
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 년 전
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 년 전
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 년 전
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 년 전
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전