Areloch
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 年之前 |
Areloch
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6f5c215d9e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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6 年之前 |
Marc Chapman
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461e2b6534
Set contrsaints for Player Z rotation
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6 年之前 |
Areloch
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
Lukas Joergensen
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 年之前 |
Azaezel
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 年之前 |
Azaezel
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0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 年之前 |
Marc Chapman
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31f1d27a49
player-look -- modified player head and arm control
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8 年之前 |
Marc Chapman
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9682ba318b
triggers -- exposes trigger states to other code.
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8 年之前 |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年之前 |
Marc Chapman
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442b200ef6
obj-select -- object selection functionality
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8 年之前 |
Marc Chapman
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01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 年之前 |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 年之前 |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 年之前 |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 年之前 |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 年之前 |
Azaezel
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1ee127b753
more unused variable cleanups
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9 年之前 |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 年之前 |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 年之前 |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 年之前 |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 年之前 |
Duion
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0336a681ab
fixes footsteps missing when no impactSoundId
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9 年之前 |
OTHGMars
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037ee82982
Player Mounting
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11 年之前 |
Anis
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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9 年之前 |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 年之前 |
RoundedIcon
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7924f056bd
Fix for collision issues with scaled players
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9 年之前 |