suncaller
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
Areloch
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9b47463875
Merge pull request #2108 from Azaezel/reskinRedux
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7 年之前 |
Azaezel
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 年之前 |
Azaezel
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e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
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7 年之前 |
Azaezel
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
Lukas Joergensen
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e7414e95a8
Fix minor errors in console function definitions
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7 年之前 |
Azaezel
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0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 年之前 |
Marc Chapman
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489821a16b
Collision events
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8 年之前 |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年之前 |
Marc Chapman
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facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 年之前 |
Marc Chapman
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9106eef98b
Selection Highlighting
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8 年之前 |
Marc Chapman
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
Marc Chapman
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83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 年之前 |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 年之前 |
John3
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a6dcf6ee09
added path @dottools
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9 年之前 |
Areloch
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79358ee4be
Fix to include a needed include for the accumulation volume stuffs
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9 年之前 |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 年之前 |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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9 年之前 |
OTHGMars
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b5a957dfdc
ShapeBase Mounting
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11 年之前 |
Areloch
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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9 年之前 |
Areloch
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27bb7a712a
Corrects tabs.
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9 年之前 |
Areloch
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3a99541541
Select camera when in material editor crashfix.
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9 年之前 |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 年之前 |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 年之前 |