Commit History

Autor SHA1 Mensaxe Data
  Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 00758d380f Eliminate unnecessary uses of ConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 5bde18143f Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 21f9c3343c console membervar cleanup %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
  Glenn Smith a94587af43 Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows %!s(int64=7) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Phillip Khandeliants c0f3c4e2f5 Fixed V547: Bad C-string comparsion %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson d3956cb532 merged numerous changes from upstream %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson bb38a40bcb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path. %!s(int64=8) %!d(string=hai) anos
  Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions. %!s(int64=9) %!d(string=hai) anos
  Anis 973e5a6c02 Update consoleFunctions.cpp %!s(int64=9) %!d(string=hai) anos
  Azaezel 7a60056365 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Anis 8ec2e534dc removed tabs %!s(int64=9) %!d(string=hai) anos
  Azaezel bc433e7c30 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Azaezel ca2ffea6cd Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Anis 494922d9ed fixed the not working text edit RGB field on color picker. %!s(int64=9) %!d(string=hai) anos
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert %!s(int64=10) %!d(string=hai) anos
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict %!s(int64=10) %!d(string=hai) anos
  Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
  Lopuska 03109c9d6d Color Picker %!s(int64=10) %!d(string=hai) anos
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay d5a6e15cfe Fixed comment %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay 62b5c9fcfd Fixed issue with string replace %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee 2f48f31a6f Fixed String comparisons. %!s(int64=11) %!d(string=hai) anos