Azaezel
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1bd398a959
cleanups for decal and mesh road, and the meshroad and river editors
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7 年之前 |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
Anis
|
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 年之前 |
Azaezel
|
1ee127b753
more unused variable cleanups
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9 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
Ben Payne
|
68b5e7b517
Fix more use-after-delete errors
|
11 年之前 |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 年之前 |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |