История коммитов

Автор SHA1 Сообщение Дата
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 лет назад
  James Urquhart da6bcbeb2b Improvements to openvr code 9 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 10 лет назад
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 лет назад
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад