Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  rextimmy 415f4a046e OpenGL vsync fixes. hace 8 años
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) hace 9 años
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. hace 9 años
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. hace 9 años
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. hace 10 años
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support hace 11 años
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. hace 11 años
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. hace 11 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años