Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 vuotta sitten |
LuisAntonRebollo
|
52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
|
10 vuotta sitten |
LuisAntonRebollo
|
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
|
11 vuotta sitten |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 vuotta sitten |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 vuotta sitten |