커밋 기록

작성자 SHA1 메시지 날짜
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 년 전
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
  James Urquhart 1b2abbeaaa Allow DebugDraw not to flush the draw queue 9 년 전
  James Urquhart 0ac3d95cb9 Add more outline functions to DebugDraw 9 년 전
  Anis 9a2a5b2a90 compile fix. 9 년 전
  Azaezel 005c3c4b36 From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule 10 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전