Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Azaezel 68da3176c9 more gfx shadowvar cleanups 7 tahun lalu
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
  Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak 9 tahun lalu
  James Urquhart 3496c549b5 Hardware Skinning Support 10 tahun lalu
  Azaezel 702e63cb0c puts forward-lit #targetname assignment of faux diffuse maps back 9 tahun lalu
  Azaezel 00cc949011 reimplements a form of subsurface scattering 9 tahun lalu
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 tahun lalu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 tahun lalu
  Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 tahun lalu
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 tahun lalu
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 tahun lalu
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 tahun lalu
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 tahun lalu
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 tahun lalu
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 tahun lalu
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 tahun lalu
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. 11 tahun lalu
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 tahun lalu
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 tahun lalu
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 tahun lalu
  SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking 12 tahun lalu
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 tahun lalu
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 tahun lalu
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 tahun lalu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 tahun lalu