Brian Roberts
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fb25d9c5a1
Update terrFeatureGLSL.cpp
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преди 7 години |
Azaezel
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fe2b3aef1a
filter out pixel shader normalmap calcs when not in deferred mode.
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преди 7 години |
Azaezel
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1fc7192018
terrain file I/O and opengl rendering cleanup
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преди 7 години |
Areloch
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e15c4a7e62
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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преди 8 години |
Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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преди 8 години |
Lukas Jørgensen
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f3fc5b1fc0
Fix for terrain detail color blending post-linearization
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преди 8 години |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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преди 8 години |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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преди 8 години |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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преди 9 години |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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преди 9 години |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
Anis
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7bba3ee2de
pushed a forgotten feature on OpenGL terrrain.
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преди 9 години |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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преди 9 години |
rextimmy
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2383e8e43e
Fix for TerrainFeatGLSL getProcessIndex() signed mismatch
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преди 9 години |
Azaezel
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196b214eae
engine:
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преди 9 години |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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преди 10 години |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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преди 10 години |
Areloch
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71c19a6151
Companion PR to #719
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преди 10 години |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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преди 10 години |
LuisAntonRebollo
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f3e737e001
3 textures blending fix for OpenGL.
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преди 11 години |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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преди 11 години |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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преди 11 години |
LuisAntonRebollo
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fb08fafc9c
Fix terrFeatureGLSL.cpp for GCC.
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преди 11 години |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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преди 11 години |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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преди 11 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |