Commit History

Автор SHA1 Съобщение Дата
  Brian Roberts 47640420ca mac compilation correction - don't use Class:Class constructors преди 6 години
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP преди 6 години
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) преди 6 години
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with преди 6 години
  Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks преди 6 години
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) преди 7 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Azaezel 02541ab1f9 shader hooks and gen cleanups преди 7 години
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch edd1e0a270 Removes Direct3D9 functionality. преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. преди 8 години
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. преди 9 години
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. преди 9 години
  James Urquhart 3496c549b5 Hardware Skinning Support преди 10 години
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup преди 9 години
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) преди 9 години
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower преди 9 години
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context преди 9 години
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) преди 9 години
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: преди 9 години
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) преди 9 години
  Azaezel 196b214eae engine: преди 9 години
  Azaezel ce2964d2d0 diffuse/albedo texture linearization преди 10 години
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) преди 10 години
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 преди 10 години
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 преди 10 години
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration преди 10 години
  Anis 5d392e373e Update shaderFeatureGLSL.cpp преди 10 години