提交历史

作者 SHA1 备注 提交日期
  JeffR e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 年之前
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 年之前
  AzaezelX b60d51969e brdf handling corrections 3 年之前
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 4 年之前
  AzaezelX 53f9f49410 mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 4 年之前
  Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 年之前
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  Areloch 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 5 年之前
  Areloch 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 年之前
  AzaezelX 8aa03a4ac9 uninitialized variables-renderinstance 5 年之前
  AzaezelX 1a33d483a3 ensure we've got a known stateblock set for GeneratePrefilterMap 5 年之前
  Areloch 6ade6f08ce Updated Assimp 5 年之前
  AzaezelX d75593bf6f hooks up missing probe capture filters 5 年之前
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 年之前
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 年之前
  AzaezelX 501990c3b6 from @rextimmy: ssao work 6 年之前
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 年之前
  AzaezelX 9859d9b7bc 'correct' refscale back to mismatching between forward and deferred. Because Reasons. >.> 6 年之前
  Jeff Raab 38b0d0f1fe Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 6 年之前
  AzaezelX e83eabcb87 refbox calc parity, and killed off some doubled up alpha subtraction 6 年之前
  Areloch 98f50a4453 Fixed probe cubemap reindexing assignment 6 年之前
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 年之前
  AzaezelX 4d714091b7 missed a few conversions 6 年之前
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 年之前
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
  Areloch e5c12f4aab Reduce console spam from probe manager when not in debug 6 年之前
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 年之前
  Areloch b40d33a663 WIP of shifting the skylight cubemap to be packed into the cubemap array 6 年之前