Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 роки тому |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 роки тому |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 роки тому |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 роки тому |
Azaezel
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df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 роки тому |
Azaezel
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04a6130df8
sync correction
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6 роки тому |
Azaezel
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caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 роки тому |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 роки тому |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 роки тому |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 роки тому |
Areloch
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2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 роки тому |
Azaezel
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c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 роки тому |
Azaezel
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309d518249
scale reflection properly
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6 роки тому |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 роки тому |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 роки тому |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 роки тому |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 роки тому |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 роки тому |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 роки тому |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 роки тому |
Areloch
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b221b312d2
Org rework and postFX-setup WIP
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6 роки тому |
Azaezel
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72acec0a3f
set the alignedarray sizes to maxprobes, reguardless of actual probe count
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6 роки тому |
Azaezel
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f031ee9e39
duplication cleanups
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6 роки тому |
Azaezel
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0caac1a28c
cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor
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6 роки тому |
Azaezel
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4aa371cea2
remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced.
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6 роки тому |
Azaezel
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7837576de7
conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s
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6 роки тому |
Areloch
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847d58a967
Progress in getting array data to comply.
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6 роки тому |
Azaezel
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2eb58e4cb7
portwork from jeff to use farFrustumQuad for the vertex shader
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6 роки тому |
Areloch
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b03e7a79b7
Broke it down to work with a single probe for confirmation of general math and behavior.
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6 роки тому |
Areloch
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3efbdbf9e1
Shifts the verts used to match the fullscreen quad setup of vector light, utilizing FarFrustuQuadVerts
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6 роки тому |