Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 jaren geleden |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 jaren geleden |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 jaren geleden |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 jaren geleden |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 jaren geleden |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 jaren geleden |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 jaren geleden |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 jaren geleden |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 jaren geleden |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 jaren geleden |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 jaren geleden |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 jaren geleden |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 jaren geleden |
Azaezel
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196b214eae
engine:
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9 jaren geleden |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 jaren geleden |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 jaren geleden |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 jaren geleden |
Luis Anton Rebollo
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be84142502
Merge pull request #1118 from Lopuska/patch-17
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10 jaren geleden |
Anis
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4ccf89ba8e
fix to avoid a missing sampler name declaration
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10 jaren geleden |
Anis
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5d392e373e
Update shaderFeatureGLSL.cpp
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10 jaren geleden |
Anis
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c9116dd4a4
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
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10 jaren geleden |
Anis
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f05b1b5cbd
fix #1117
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10 jaren geleden |
Anis
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9d84372dc8
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
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10 jaren geleden |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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11 jaren geleden |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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11 jaren geleden |
Anis
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2582670925
Update shaderFeatureGLSL.cpp
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11 jaren geleden |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 jaren geleden |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 jaren geleden |