Azaezel
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1c62080f7f
cleaned up member::radius
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před 7 roky |
Azaezel
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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před 7 roky |
Azaezel
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e2d27952aa
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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před 7 roky |
Azaezel
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4fc6ce7b8b
buf clarification. mModifLightRays logic cleanup
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před 7 roky |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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před 8 roky |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
OTHGMars
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84c74ce326
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
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před 8 roky |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
James Urquhart
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3496c549b5
Hardware Skinning Support
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před 11 roky |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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před 9 roky |
Areloch
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21be97d206
Missed a few files.
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před 10 roky |