コミット履歴

作者 SHA1 メッセージ 日付
  Areloch c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. 7 年 前
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. 7 年 前
  Azaezel 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 7 年 前
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 7 年 前
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 年 前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年 前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  Thomas "elfprince13" Dickerson 1c2b096a72 Whitespace consistency 9 年 前
  Thomas "elfprince13" Dickerson 88106f9032 Fixed type inference for nulls in console functions 9 年 前
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 年 前
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 年 前
  bank d2700f881c Source changes needed for Linux build. 13 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前