Commit History

Автор SHA1 Съобщение Дата
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. преди 7 години
  chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization преди 9 години
  Azaezel ce2964d2d0 diffuse/albedo texture linearization преди 10 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod преди 10 години
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. преди 11 години
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. преди 11 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  DavidWyand-GG b32e7688c2 Side by side rendering преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години