Areloch
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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преди 7 години |
chaigler
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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преди 7 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
Areloch
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cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
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преди 9 години |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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преди 10 години |
Azaezel
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2753f562e8
shadow caching
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преди 10 години |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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преди 10 години |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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преди 11 години |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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преди 11 години |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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преди 11 години |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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преди 12 години |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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преди 12 години |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |