Historia zmian

Autor SHA1 Wiadomość Data
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 lat temu
  AzaezelX 4d714091b7 missed a few conversions 6 lat temu
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 lat temu
  Brian Roberts 47640420ca mac compilation correction - don't use Class:Class constructors 6 lat temu
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 lat temu
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 lat temu
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 lat temu
  Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 lat temu
  Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Azaezel 02541ab1f9 shader hooks and gen cleanups 7 lat temu
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 lat temu
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 lat temu
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 lat temu
  James Urquhart 3496c549b5 Hardware Skinning Support 10 lat temu
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 lat temu
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 lat temu
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 lat temu
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 lat temu
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 lat temu
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 lat temu
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 lat temu
  Azaezel 196b214eae engine: 9 lat temu
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 lat temu
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 lat temu
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 lat temu