Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 lat temu |
AzaezelX
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4d714091b7
missed a few conversions
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6 lat temu |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 lat temu |
Brian Roberts
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47640420ca
mac compilation correction - don't use Class:Class constructors
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6 lat temu |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 lat temu |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 lat temu |
AzaezelX
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d2a01ece03
gl conversionwork - forward lit variant. do note, crashs with
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6 lat temu |
Azaezel
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b50f72b109
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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6 lat temu |
Azaezel
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518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
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7 lat temu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
Azaezel
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02541ab1f9
shader hooks and gen cleanups
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7 lat temu |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 lat temu |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 lat temu |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 lat temu |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 lat temu |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 lat temu |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 lat temu |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 lat temu |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 lat temu |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 lat temu |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 lat temu |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 lat temu |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 lat temu |
Azaezel
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196b214eae
engine:
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9 lat temu |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 lat temu |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 lat temu |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 lat temu |