Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 years ago |
AzaezelX
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33f17ea759
pathshape gravity suppression injection
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5 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
AzaezelX
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afb39d398f
code review:
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5 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 years ago |
Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 years ago |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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6 years ago |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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6 years ago |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 years ago |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 years ago |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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8 years ago |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 years ago |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 years ago |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 years ago |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 years ago |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 years ago |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 years ago |
Azaezel
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1ee127b753
more unused variable cleanups
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9 years ago |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 years ago |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |