Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 лет назад |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
Anis
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9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
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10 лет назад |
Areloch
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dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
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10 лет назад |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 лет назад |
Azaezel
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ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
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10 лет назад |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 лет назад |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 лет назад |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
Azaezel
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138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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10 лет назад |
Azaezel
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6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
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10 лет назад |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 лет назад |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 лет назад |
Nathan Bowhay
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a6510190bb
Added a bit more documentation
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11 лет назад |
Nathan Bowhay
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d0972c9be1
Small crash fix
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11 лет назад |
Daniel Buckmaster
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f1da30f285
Those are ints, not floats.
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11 лет назад |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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11 лет назад |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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11 лет назад |
Daniel Buckmaster
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3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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11 лет назад |
Vincent Gee
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9907c4592e
Fixed bad string compares and simdictionary
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11 лет назад |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
Daniel Buckmaster
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f6d54d810b
Improve documentation on getCursorPos and fix cursorInControl.
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11 лет назад |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 лет назад |
DavidWyand-GG
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539efcb1e1
Input event changes
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13 лет назад |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |