Areloch
|
ebe2c2dead
Add vector light support to forward materials.
|
6 年之前 |
Areloch
|
e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
|
6 年之前 |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 年之前 |
Areloch
|
e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
|
7 年之前 |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
7 年之前 |
chaigler
|
37b0ec68f7
Fixes linker errors when Basic Lighting is removed
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
|
8 年之前 |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 年之前 |
Areloch
|
cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
|
9 年之前 |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 年之前 |
Azaezel
|
2753f562e8
shadow caching
|
10 年之前 |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
10 年之前 |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 年之前 |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 年之前 |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 年之前 |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |