커밋 기록

작성자 SHA1 메시지 날짜
  Areloch ebe2c2dead Add vector light support to forward materials. 6 년 전
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 년 전
  Masquara 15f67015d3 Reordering initialization methods #1912 8 년 전
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
  Azaezel 01419d7935 motion based updates for shadow caching 9 년 전
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 년 전
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 9 년 전
  Azaezel 2753f562e8 shadow caching 10 년 전
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 년 전
  bank d2700f881c Source changes needed for Linux build. 13 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전