Commit History

Author SHA1 Message Date
  Areloch 0492dd8b96 Tabs n' spaces 8 years ago
  Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 years ago
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  Nathan Bowhay 2458ecad9b Fixed bug with bad index 11 years ago
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 years ago
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 years ago
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago