Commit History

Autor SHA1 Mensaxe Data
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos