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Autors SHA1 Ziņojums Datums
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 gadi atpakaļ
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 gadi atpakaļ
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. 9 gadi atpakaļ
  Azaezel cc618ce2e0 new method: ResetGFX(); 9 gadi atpakaļ
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 9 gadi atpakaļ
  Areloch 11398bb04e Issue found with PVS-Studio: 10 gadi atpakaļ
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 gadi atpakaļ
  Ben Payne cadc390895 Fix leaked member var 11 gadi atpakaļ
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 11 gadi atpakaļ
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 gadi atpakaļ
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 gadi atpakaļ
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 gadi atpakaļ
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 gadi atpakaļ
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 gadi atpakaļ
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 gadi atpakaļ
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 gadi atpakaļ
  DavidWyand-GG b32e7688c2 Side by side rendering 12 gadi atpakaļ
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ