Commit History

Autor SHA1 Mensaxe Data
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context %!s(int64=9) %!d(string=hai) anos
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: %!s(int64=9) %!d(string=hai) anos
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) %!s(int64=9) %!d(string=hai) anos
  Azaezel 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
  Azaezel ce2964d2d0 diffuse/albedo texture linearization %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  Azaezel c3813ad913 implicit truncation warning cleanup. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos