История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX f07c8745b2 inspector cleanups 2 лет назад
  AzaezelX 8821f62b0c misc fixes 2 лет назад
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  AzaezelX 482e836797 membervar compile fix 4 лет назад
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 лет назад
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 лет назад
  AzaezelX 6408297eb9 add validation flagging for server objects 4 лет назад
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 лет назад
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 лет назад
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 лет назад
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 лет назад
  AzaezelX afb39d398f code review: 5 лет назад
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 лет назад
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 лет назад
  AzaezelX 76dbedb02f reskinning fixes 6 лет назад
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 лет назад
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 лет назад
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 лет назад
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 лет назад
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 лет назад
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 лет назад
  Marc Chapman 8aaed004f1 Collision events 8 лет назад