Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 years ago |
Lukas Aldershaab
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 years ago |
OTHGMars
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0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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4 years ago |
AzaezelX
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b6c33bdd2b
uninitialized variables-persistence
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5 years ago |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
Azaezel
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Jeff Hutchinson
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 years ago |
Areloch
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d666322a1b
Merging
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Areloch
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 years ago |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |