Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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преди 6 години |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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преди 6 години |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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преди 6 години |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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преди 6 години |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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преди 6 години |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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преди 6 години |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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преди 6 години |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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преди 6 години |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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преди 6 години |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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преди 6 години |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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преди 6 години |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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преди 6 години |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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преди 6 години |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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преди 6 години |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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преди 6 години |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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преди 6 години |
Azaezel
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453958234e
console conversion
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преди 7 години |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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преди 7 години |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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преди 7 години |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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преди 7 години |
Areloch
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5019478aad
begun adding uniform hooks
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преди 8 години |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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преди 8 години |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
Azaezel
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e475b3060b
won't need that any more after this
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преди 9 години |