Commit History

Автор SHA1 Съобщение Дата
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path преди 6 години
  Areloch 66cc6fb9d1 Removes current implement of shadow caching преди 6 години
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 преди 6 години
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 преди 6 години
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha преди 6 години
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. преди 6 години
  AzaezelX 60d2b0a0f6 conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout преди 6 години
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip преди 6 години
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets преди 6 години
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) преди 6 години
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math преди 6 години
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... преди 6 години
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. преди 6 години
  Areloch 17cec11b97 Added refactor of Editor Settings window преди 6 години
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc преди 6 години
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork преди 6 години
  Areloch 529558f671 Initial implementation of Custom Shader Features преди 6 години
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion преди 6 години
  Azaezel 453958234e console conversion преди 7 години
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR преди 7 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod преди 7 години
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows преди 7 години
  Areloch 5019478aad begun adding uniform hooks преди 8 години
  Areloch dc5e502dec Initial implementation of Custom Shader Features. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel e475b3060b won't need that any more after this преди 9 години