提交历史

作者 SHA1 备注 提交日期
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 年之前
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 年之前
  AzaezelX e9415a0994 uninitialized variables-collision 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 年之前
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 5 年之前
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 年之前
  AzaezelX 76dbedb02f reskinning fixes 6 年之前
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  suncaller 8a7c09c8fe Clean up redundant variables 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 年之前
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 年之前
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 年之前
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 年之前
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 年之前
  Areloch 7219899287 Working on shader const binding 8 年之前
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前