Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 năm trước cách đây |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
OTHGMars
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84c74ce326
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
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8 năm trước cách đây |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 năm trước cách đây |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 năm trước cách đây |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 năm trước cách đây |
Areloch
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21be97d206
Missed a few files.
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10 năm trước cách đây |