Historique des commits

Auteur SHA1 Message Date
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors il y a 10 ans
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. il y a 11 ans
  Thomas Fischer 53abbe066d added checks for valid pointers after locking il y a 12 ans
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans