Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
hace 9 años |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
hace 9 años |
Azaezel
|
2753f562e8
shadow caching
|
hace 10 años |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
hace 11 años |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
hace 11 años |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
hace 12 años |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
hace 12 años |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |