Historie revizí

Autor SHA1 Zpráva Datum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex před 10 roky
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor před 11 roky
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. před 11 roky
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. před 13 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky