Historial de Commits

Autor SHA1 Mensaje Fecha
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  RexTimmy dd64004eaf MacOS platform support. hace 9 años
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex hace 10 años
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. hace 11 años
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency hace 11 años
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum hace 12 años
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años