Historia zmian

Autor SHA1 Wiadomość Data
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  RexTimmy 28a9e99258 Correctly copy mipmap sub resources for DX11 cubemap. 9 lat temu
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 lat temu