提交歷史

作者 SHA1 備註 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy efab1299ca DX11 multiple canvas support 8 年之前
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
  James Urquhart 64b751a7c8 Basic port of code 9 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前