Commit történet

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  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 éve
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 éve
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 éve
  James Urquhart da6bcbeb2b Improvements to openvr code 9 éve
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
  Robert Fritzen 171a24459f Remove namespace from header 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve