Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
OTHGMars
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5349bf226b
Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters.
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8 tahun lalu |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
James Urquhart
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a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
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9 tahun lalu |
Areloch
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8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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9 tahun lalu |
rextimmy
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5a4bb6b36d
DX11/GL border offset fix for GFXDrawUtil::drawRect
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9 tahun lalu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 tahun lalu |
rextimmy
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e3b228db8b
Fix for OpenGL/D3D11 bottom border offset
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9 tahun lalu |
Ben Payne
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4694b0a8ed
Fix buffer size larger than necessary
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10 tahun lalu |
Ben Payne
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a88339c219
Fix buffer overflows due to incorrect use of sizeof
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10 tahun lalu |
LuisAntonRebollo
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cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
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11 tahun lalu |
Daniel Buckmaster
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9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
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11 tahun lalu |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 tahun lalu |
Andy Maloney
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0db6e1bc57
Fix potential crashes
|
12 tahun lalu |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |