Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Areloch
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b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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9 ani în urmă |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 ani în urmă |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |