Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 vuotta sitten |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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9 vuotta sitten |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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9 vuotta sitten |
Hein-Pieter van Braam
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5d91cf90b3
Fix running on Linux / Intel Mesa drivers
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10 vuotta sitten |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 vuotta sitten |