Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
rextimmy
|
415f4a046e
OpenGL vsync fixes.
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há 8 anos atrás |
rextimmy
|
08c0195cba
OpenGL multiple canvas support
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há 8 anos atrás |
RexTimmy
|
dd64004eaf
MacOS platform support.
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há 9 anos atrás |
rextimmy
|
8056a4bfa9
GL fix for Epoxy and creating a 3.2 core context with win32 api.
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há 9 anos atrás |
Jeff Hutchinson
|
6e692ea9cf
torque windows integration of epoxy
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há 9 anos atrás |
Anis
|
ee4f0df69a
Update gfxGLDevice.win.cpp
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há 10 anos atrás |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
há 11 anos atrás |