Historique des commits

Auteur SHA1 Message Date
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 2753f562e8 shadow caching il y a 10 ans
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. il y a 10 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames il y a 11 ans
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. il y a 11 ans
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. il y a 11 ans
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 il y a 13 ans
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction il y a 13 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans