Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  James Urquhart 3496c549b5 Hardware Skinning Support 10 vuotta sitten
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 vuotta sitten
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 vuotta sitten
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten