コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年 前
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 年 前
  Azaezel 196b214eae engine: 9 年 前
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 年 前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年 前
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 11 年 前
  LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前