Commit History

Автор SHA1 Съобщение Дата
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch edd1e0a270 Removes Direct3D9 functionality. преди 8 години
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. преди 8 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Anis 30815cb641 fixed also on DirectX преди 11 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 11 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години