Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 yıl önce |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 yıl önce |
Areloch
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b221b312d2
Org rework and postFX-setup WIP
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6 yıl önce |
Azaezel
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0caac1a28c
cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor
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6 yıl önce |
Azaezel
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2eb58e4cb7
portwork from jeff to use farFrustumQuad for the vertex shader
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6 yıl önce |
Areloch
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3efbdbf9e1
Shifts the verts used to match the fullscreen quad setup of vector light, utilizing FarFrustuQuadVerts
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6 yıl önce |
Azaezel
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7a8dd96808
should only need to set the brdf texture the once
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6 yıl önce |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 yıl önce |
Areloch
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f110158654
Probe Array WIP
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6 yıl önce |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 yıl önce |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 yıl önce |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 yıl önce |