Commit History

Autor SHA1 Mensaxe Data
  rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. %!s(int64=8) %!d(string=hai) anos
  rextimmy 46037622c9 D3DPER debug events for DX11 %!s(int64=8) %!d(string=hai) anos
  rextimmy 4857e89ca8 D3D11 fullscreen fix %!s(int64=8) %!d(string=hai) anos
  rextimmy 48dc2551c4 GFXD3D11StateBlock improvements %!s(int64=8) %!d(string=hai) anos
  rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. %!s(int64=8) %!d(string=hai) anos
  rextimmy efab1299ca DX11 multiple canvas support %!s(int64=8) %!d(string=hai) anos
  James Urquhart 455aa99046 Add missing bracket %!s(int64=9) %!d(string=hai) anos
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart 64b751a7c8 Basic port of code %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 1ff6f221fb Direct3D11 GFX device. %!s(int64=9) %!d(string=hai) anos