提交历史

作者 SHA1 备注 提交日期
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 年之前
  Azaezel 196b214eae engine: 9 年之前
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 年之前
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 11 年之前
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 11 年之前
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 年之前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 年之前
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前